![]() “We made a movie for the fans,” producer Stuart Fenegan said. The film’s producers were keeping an eye on the grosses at the premiere, but seemed generally upbeat. The film faithfully reproduces settings, creatures, spells, dialogue and designs from the games in a way that mesmerises true believers, essentially creating the world’s longest, most beautiful, best-acted World of Warcraft cinematic. That commitment to fan service is evident in every scene. People who are open to it have loved it as well.” “I would be devastated if the fans didn’t like it,” he said. But at press time, Warcraft has a 30% Rotten Tomatoes score, a splat on anyone’s scale. Given that it’s breaking records overseas – most notably in China, where it grossed $156 million in five days alone – a sequel still seems possible. Rather, reviews have globally panned the film, which drew just $24.1 million in U.S. ![]() The film used special effects juggernaut Industrial Light & Magic to create its fantasy, and the results were, in fact, magical: the animation of its orcs and gryphons, the hazy tendrils of light cast by its spells, all dazzle.īut the end result was not a glittering shower of critical acclaim. Dean Redman, who plays Varis, said Jones helped the actors see their characters’ motivations and goals, and then gave them the freedom to express it in the best possible way. His actors were intriguing performers who had shown great potential in other roles. Director Duncan Jones had indie cred, a commercial and critical hit in Source Code, and a verifiable history of love for the games he was drawing from. The makers of the Warcraft movie did everything right. They tapped a video game universe with an immense collection of lore and backstories as source material. ![]()
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